package com.cardgame.constants;

public class Constants {
	
	public final static int SwordNumber = 11;
	public final static int SpearNumber = 11;
	public final static int BowNumber = 11;
	public final static int ShieldNumber = 16;
	public final static int PotionNumber = 10;
	public final static int InvasionNumber = 3;
	public final static int RevelationNumber = 1;
	public final static int AmageddonNumber = 3;
	public final static int FateNumber = 2;
	public final static int PoisonNumber = 1;
	public final static int NegationNumber = 4;
	public final static int GenerosityNumber = 1;
	public final static int TruceNumber = 2;
	public final static int SilenceNumber = 2;
	public final static int SpiritNumber = 2;
	public final static int HexNumber = 2;
	public final static int EnfeebleNumber = 2;
	public final static int RustNumber = 2;
	public final static int CurseNumber = 2;
	public final static int DoubleEdgeNumber = 2;
	public final static int ShallowNumber = 1;
	public final static int RouletteNumber = 2;
	public final static int WheelNumber = 1;
	public final static int SizeMattersNumber = 2;
	
	public final static int PoisonRound = 3;
	
	
	public final static String SwordName = "Sword";
	public final static String SpearName = "Spear";
	public final static String BowName = "Bow";
	public final static String ShieldName = "Shield";
	public final static String PotionName = "Potion";
	public final static String InvasionName = "Monster Invasion";
	public final static String RevelationName = "Revelation";
	public final static String AmageddonName = "Amageddon";
	public final static String FateName = "Fate";
	public final static String PoisonName = "Poison";
	public final static String NegationName = "Negation";
	public final static String GenerosityName = "Generosity";
	public final static String TruceName = "Truce";
	public final static String SilenceName = "Silence";
	public final static String SpiritName = "Ethereal";
	public final static String HexName = "Hex";
	public final static String EnfeebleName = "Enfeeble";
	public final static String RustName = "Rust";
	public final static String CurseName = "Curse";
	public final static String DoubleEdgeName = "DoubleEdge";
	public final static String ShallowName = "Shallow Grave";
	public final static String RouletteName = "Roulette";
	public final static String WheelName = "Wheel of Fortune";
	public final static String SizeMattersName = "Size Matters";
	
    public final static String skill1 = "Far-reaching";
    public final static String skill2 = "Wisdom";
    public final static String skill3 = "Prediction";
    public final static String skill4 = "Immunity";
    public final static String skill5 = "Paralyze";
    public final static String skill6 = "Spell resistance";
    public final static String skill7 = "Blood thirst";
    public final static String skill8 = "Nightmare";
    public final static String skill9 = "Transformation";
    public final static String skill10 = "Creation";
    public final static String skill11 = "War cry";
    public final static String skill12 = "Counter attack";
    public final static String skill13 = "Illusion";
    public final static String skill14 = "Impersonate";
    public final static String skill15 = "Theft";
    public final static String skill16 = "Multi-hit";
    public final static String skill17 = "Healing";
    public final static String skill18 = "Seek protection";
    public final static String skill19 = "Archery";
    public final static String skill20 = "Safe distance";
    public final static String skill21 = "Sacrifice";
    public final static String skill22 = "Defender";
    public final static String skill23 = "Instigation";
    public final static String skill24 = "Assassinate";
    public final static String skill25 = "Charm";
    public final static String skill26 = "Lullaby";
    public final static String skill27 = "Revenge";
    public final static String skill28 = "Eye for an eye";
	
    public final static String classSage = "Sage";
    public final static String classProphet = "Prophet";
    public final static String classSorceress = "Sorceress";
    public final static String classVampire = "Vampire";
    public final static String classAlchemist = "Alchemist";
    public final static String classFighter = "Warrior";
    public final static String classIllusionist = "Illusionist";
    public final static String classPriestess = "Priestess";
    public final static String classRanger = "Ranger";
    public final static String classPaladin = "Paladin";
    public final static String classAssassin = "Assassin";
    public final static String classBard = "Bard";
    public final static String classAvenger = "Avenger";
    
    public final static String skipDraw = "skipDraw";
    public final static String skipPlay = "skipPlay";
    
    public final static String male = "Male";
    public final static String female = "Female";
    
	public final static String targetSelf = "Self";
	public final static String targetEnemy = "Enemy";
	public final static String targetTeam = "Team";
	public final static String targetEveryone = "Everyone";
	public final static String targetEveryoneElse = "Everyone else";
	public final static String targetNone = "None";
	
	public final static String typeWeapon = "Weapon";
	public final static String typeShield = "Shield";
	public final static String typePotion = "Potion";
	public final static String typeSpell = "Spell";
	
	public final static int InitialCardNumber = 3;
	public final static int AfterDiscardNumber = 3;
	public final static int InitialHP = 5;
	public final static int DrawCardNumber = 2;
	
	public final static String drawingPhase = "0";
	public final static String playPhase = "1";
	public final static String discardPhase = "2";
	public final static String respondPhase = "3";
	
	public final static int threadSleepTime = 1500;
	
	public final static int dice = 6;
	
	public Constants()
	{
		
	}

}
